neoFFL2 v4_100 by amuseum --~~==~~-- Instructions: Put FFL2.IPS into the same directory as FFL2.GB. Open FFL2.GB in VisualBoy Advance, which will automatically (temporarily) patch the game while you play. To permanently patch the .GB directly, use a patching tool. Search ROMhacking.net for one. --~~==~~-- Summary of alterations: allows long player names (up to 8 letters long using DTE) modified mutant skill list boosted monster STR and AGI based attacks corrected and made cooler names toned down robot stats replaced banana with heroin replaced agility weapons guns, cannons boost agility bug fixes (major thanks to Alex J. for decompiling and debugging the combat programs) improved human/mutant stat growth rate Treasures (thanks to sarcoma for locating it in the ROM) --~~==~~-- to do: public testing make more Quake attacks dad and lynn's story change starting monster names Baby-D (DS 5) -> Child-D Slime (DS 2) -> Grime reduce human, mutant HP rate; increase skill rate --~~==~~-- Changelog --done ++not done --~~==~~-- --v4-101 neoffl2_4101.zip --character changes --Human and Mutant stat growth rate --Human --HP: 5+10 per level == 2.5%+5% per level --Str, Mana: 5+15 per level == 2.5%+7.5% per level --Agl: 5+20 per level == 2.5%+10% per level --Mutant --Skill: 15+15 per level == 7.5%+7.5% per level --HP: 5+5 per level == 2.5%+2.5% per level --Str, Mana, Def: 5+10 per level == 2.5%+5% per level --Agl: 5+15 per level == 2.5%+7.5% per level --new: 0000050A050F0514050F0000000000000F0F0505050A050F050A050A00000000 --~~==~~-- --v4-100 --Items --axe (battle axe) -> renamed bastard sword, same stats as original axe --battle sword (bastard) -> psi axe: Damage=Mana*10, 50 uses, 3200 GP, +36 HP, +8 MANA --CatTail whip, Damage=Str*15; paralyze for round 65% chance after damage, 44000 GP, +135 HP, +30 AGL --Laser Gun, Damage=(5*80)=400+rand(100), 44000 GP, +135 HP, +30 AGL --Rocket -> renamed [cannon]Rocket --Cannons to Agility: --Rocket Agl 10, Bazooka Agl 18, Vulcan Agl 22, Tank Agl 26, Missile Agl 26, NukeBomb Agl 32 --Shops --Edo weapon, final 11 --Ice Sword 0b, Quake Staff 2d, bull whip 0f, Vulcan 5d, Coral 06, Ogre 07, pilum 6c, Jyudo 53 --Final 12 --thunder axe 0c, flame sword 0a, dragon sword 08, tank 5e, missile 60, Laser Gun 6f, CatTail 10, flare 30 --Treasures --Ashura Tower, 4th floor --Sabre/CatTail -> Psi Axe --Cave of Light, 5th floor --Laser Sword/Pilum Spear -> Javelin --Nasty Dungeon, 2nd floor --CatClaw/Javelin -> Pilum Spear --~~==~~-- --v4-000 --Core bug fixes --Elemental magi grants correct bonuses --Confused bug fixed --Magic damage formula overflow bug fixed --also for Burning, counter based on mana --Human, mutant stat growth fixed --character changes --starting characters' weapons --Human F: Whip, Bronze Armor --Mutant M: Psi Knife, Blizzard, Bronze Armor --starting characters' stats (S, A, M, D) --Human M: 6, 5, 3, 4 --Human F: 5, 6, 4, 3 --Mutant M: 3, 4, 6, 5 --Mutant F: 3, 6, 5, 4 --Human and Mutant stat growth rate increased to catch up with Robot and Monster --can get more than one thing per battle (skill, HP, stat) --HP: 10+15 per level == 5%+7.5% per level --Stats: 15+15 per level == 7.5%+7.5% per level --New Skill: 8+10 per level == 4%+5% per level --fixes for previous versions --StonSkin now gives DEF up (previously MANA) --Quake uses now 10 (previously 5) --new mutant abilities list --99 b7 9f ca ed ~ be b6 c3 ~ dd b4 f0 ~ f4 b5 f1 ~ e4 e1 ea ~ da e3 d1 ~ 95 9d f3 ~ fe c8 e7 ~ bd de e2 ~ a9 dc f5 DS 1: Cure, Fire, Burning, Blind, O-Para DS 2: Dispel, Ice, Sleep DS 3: Steal, StonSkin, X-Fire DS 4: Remedy, Thunder, X-Ice DS 5: Warning, CursSong, O-Damage DS 6: Quake, Surprise, Charm DS 7: Touch, Reflect, Teleport DS 8: Recover, X-Gaze, O-Change DS 9: P-Blast, Explode, MadSong DS A: Life, Flare, O-All DS Cleric Wizard Druid Bard Enchant Vuln 1 Cure Fire Burning Blind O-Para 23 Dispel Ice Steal Sleep StonSkin X-Fire 45 Remedy Thunder Warning CursSong O-Damage X-Ice 67 Touch Quake Surprise Charm Reflect 789 Recover P-Blast Teleport X-Gaze O-Change 9A Life Flare Explode MadSong O-All Cleric: Cure, Dispel, Remedy, Touch, Recover Wizard: Fire, Ice, Thunder, Quake, P-Blast, Flare Druid: Burning, Steal, Warning, Surprise, Teleport, Explode Bard: Blind, Sleep, CursSong, Charm, X-Gaze, MadSong Enchant: O-Para, StonSkin, O-Damage, Reflect, O-Change, O-All --~~==~~-- v3-004 --removed weapons --rapier, sabre, catclaw, laser sword --added weapons --Bull whip, Damage=Str*12; paralyze for round 62% chance after damage, 40 uses, 17000 GP, +81 HP, +18 AGL --CatTail whip, Damage=Str*14; paralyze for round 64% chance after damage, 40 uses, 36000 GP, +117 HP, +26 AGL --Javelin spear, Damage=9*25=225+9*(Str-25) if Str > 25; range attack; one group; never miss, 30 uses, 11000 GP, +63 HP, +14 STR --Pilum spear, Damage=12*45=540+12*(Str-45) if Str > 45; range attack; one group; never miss, 30 uses, 26000 GP, +99 HP, +22 STR --shops --First town weapons --Hammer, bow, punch, long, whip, psi knife, kick, colt --2nd town weapons --whip, psi, kick, colt, katana, mythril bow, ice, SMG --Desert town weapons --kick, colt, stungun, battle axe, bastard, katana, mythril bow, ice --Ashura --bastard, katana, mythril bow, ice, SMG, electro, thunder, fog --Giant --ice, SMG, electro, thunder, fog, rocket, sleep, prayer --Port town --Fog Book, Rocket, Sleep Book, Prayer Book, TriPunch, Counter, ChainSaw, Fire Book --Lynn's village --TriPunch, Counter, ChainSaw, Fire Book, electro, Beretta, mythril Sword, javelin --Guardian town, Venus left --electro, Beretta, mythril Sword, javelin, Jitte, Grenade, fire gun, Stone Book --Venus right --Jitte, grenade, fire gun, stone, flame sword, x-kick, psi sword, bull whip --Race circuit, edo --flame sword, x-kick, psi sword, bull whip, death, magnum, bazooka, thunder axe --Edo weapon, final --Ice Sword, Quake Staff, Vulcan, pilum 6c, Coral, Ogre, Laser Gun, Jyudo --Final --thunder axe, flame sword, psi sword, CatTail, dragon sword, tank, missile, flare --Echigoya --Flare Book, Dragon Sword, Tank, Missile, Laser Gun, CatTail, Dragon Helm, Tent --~~==~~-- v3-003 --shops --2nd town: desert (rapier, long, whip, psi, kick, stungun, colt, battle axe) --desert: ashura (psi, kick, stungun, colt, battle axe, sabre, bastard) add ice book --ashura: giant (sabre, bastard, katana, mythril bow, ice, temptat, SMG, thunder) --giant: 2nd (ice book, temptat, SMG, thunder, fog, rocket, sleep, prayer) --translation --Ridean -> Raiden --LiveOrk -> LiveOak --MadCeder -> MadCedar --Athtalot -> Astaroth --Silver -> Iron --Gold -> Mythril (armor, sword, bow) c6 ec e7 db e5 dc df --Battle sword -> Bastard sword --Axe -> Battle axe --Blitz whip -> Electro --Musket -> Beretta --Sypha -> Jitte --Headbut -> TriPunch --Banana -> Heroin (bb 59 59 89 -> c1 53 e2 56) --weapon effects --Coral affects marine, not insects (30 to 40) --Guns to Agility: --Colt Agl 2, Beretta Agl 5, Magnum Agl 7 --SMG Agl 3, Grenade Agl 5, Fire Gun Agl 7 --Mage staff to do Mana*10 Quake effect, renamed Quake staff --Changed Robot stats: 0 Str, 4 Agl, 0 Mana, 6 Def --Fixed start screen 5th char box placement --~~==~~-- v3-002 --Changed GP into cc (copyright symbols) --~~==~~-- v3-001 --Changed Robot stats: 0 Str, 6 Agl, 0 Mana, 6 Def --~~==~~-- v3-000 --Changed version to 3-000 --Moved input name two spaces left to fit long names --Boosted monster STR and AGI based attacks --Gaze renamed: Curse Gaze renamed C-Gaze, Paralyze Gaze renamed P-Gaze --Blind and Touch now give Mana up --Burning and StonSkin now give Defense and Mana up, resp. --Mirror now gives Agility up --Changed Mutant Skills as follows DS 1: Cure, Defense, Fire, StonSkin, Blind DS 2: Ice, Sleep, Dispel DS 3: O-Para, X-Fire, Steal DS 4: X-Ice, CursSong, Thunder DS 5: Burning, O-Damage, Remedy DS 6: Warning, Quake, Reflect DS 7: Touch, Charm, Surprise DS 8: X-Gaze, Recover, P-Blast DS 9: O-Change, Mirror, MadSong DS A: Life, Flare, O-All --Mutant "Classes" per DS DS Cleric Wizard Druid Bard Enchant Vuln 1 Cure Fire StonSkin Blind Defense 23 Dispel Ice Steal Sleep O-Para X-Fire 45 Remedy Thunder Burning CursSong O-Damage X-Ice 67 Touch Quake Warning Charm Reflect 789 Recover P-Blast Surprise X-Gaze O-Change 9A Life Flare Mirror MadSong O-All Cleric: Cure, Dispel, Remedy, Touch, Recover, Life Wizard: Fire, Ice, Thunder, Quake, P-Blast, Flare Druid: StonSkin, Steal, Burning, Warning, Surprise, Mirror Bard: Blind, Sleep, CursSong, Charm, X-Gaze, MadSong Enchant: Defense, O-Para, O-Damage, Reflect, O-Change, O-All Vuln: X-Fire, X-Ice --Reduced robot bonuses on Kick,etc. and armor Kick to Karate: 9 HP, Agl +2 (mod 40) Defend Sword: 108 HP, Def +24 (mod 1B) Silver: 18 HP, Def +4 (mod 11) Gold: 27 HP, Def +6 (mod 12) Flame: 72 HP, Def +16 (mod 17) Ice: 72 HP, Def +16 (mod 17) Dragon Shield: 108 HP, Def +24 (mod 1B) Dragon Armor: 72 HP, Def +16 (mod 17) Arthur: 108 HP, Def +24 (mod 1B) Giant: 72 HP, Def +16 (mod 17) Ninja: 108 HP, Def +24 (mod 1B) Hermes: 36 HP, Def +8 (mod 13) Hecate: 72 HP, Def +16 (mod 17) Army Helm: 72 HP, Def +16 (mod 17) Army Armor: 72 HP, Def +16 (mod 17) Geta: 18 HP, Def +4 (mod 11) Samurai: 90 HP, Def +20 (mod 19) Battle: 90 HP, Def +20 (mod 19) Parasuit: 135 HP, Def +30 (mod 1E) --Changed bonus for guns from STR to AGL Colt, Musket, Magnum --~~==~~-- v2-001 --Replaced Mutant Skill SunBurst with Dispel (same effect, but mutant can gain Mana now) --~~==~~-- v2-000 --Changed Mutant Skills as follows (see ffl2.xls, FFL3 page) DS 1: Cure, O-Para, Fire, StonSkin, Blind DS 2: Ice, Gaze, Thunder DS 3: SunBurst, X-Fire, Steal DS 4: X-Ice, Sleep, X-Thunder, Warning DS 5: Surprise, StonGaze, Reflect DS 6: Explode, Remedy DS 7: MadSong, O-Weapon, Erase DS 8: Teleport, Touch, O-Damage DS 9: P-Blast, O-Change, Recover DS A: Life, Flare, O-All --~~==~~-- v1-002 --Heal F4 renamed to Remedy (removes status conditions) --Thunder Magi changed from O-Ice to O-Thunder --Ice Magi changed from O-Thunder to O-Ice --~~==~~-- v1-001 --Mirror renamed again to Reflect (not Fizzle; reflects magic attacks) --~~==~~-- v1-000 --Save/Load menu changed to accomodate long names --Select menu changed to accomodate long names --Main menu changed to accomodate long names --MAGI box altered --Abil menu changed to accomodate long names --Magi menu changed to accomodate long names --Input name screen changed to accomodate long names --Many blocks of data moved to fit new input name screen --Combat screen changed to accomodate long names --Title screen changed --Plot dialogs changed to accomodate long names --Mutant skill Mirror renamed to Fizzle --Skelton renamed to Skeleton



