Shallow Theme Park MMOs

How about these shallow theme parks games with tedious “quest” hubs? Quest my ass, these are nothing but copy/paste list of chores. It’s worst than being a temp worker doing menial jobs from a headhunter office. It feels more like players are oxen being led by the nose, doing these boring menial tasks, mindlessly being stuffed with fodder until you want to vomit.

Quests should feel epic, but these quest-based games have zero sense of epicness. “Go ten feet over there and pick vegetables from my garden.” wow epic quest. “I’m donning my legendary sword and armor…to go farming?” Quests don’t feel adventurous, meaningful any more. You just go from place to place to serve these forgettable NPCs. I did a bunch of quests in so many other MMORPGs, but I can’t tell you the how, what, or even why I did them. Because they told me to, like I’m their damn intern or servant. FFXIV even call them duties. Like it’s my duty as an adventurer to serve these useless NPCs.

This quest grind is more boring and lame than just camping. Which BTW AC2 had a very nice balance between quests and camping. Both types of gameplay are enjoyable in AC2. Really great liberty to play however you like.

Anyway, AC2 quest felt organic, had natural flow. It wasn’t all “do step one, return to me, do step two, return to me or go to next NPC.” Stupid choppy back-and-forth is disorienting, mind-numbing. No, instead, each part of AC2 quests flowed smoothly from step to step. Some steps were more involved. So devs allowed more freedom for players on how they want to pursue their goals.

Open-ended, organic, smoothly flowing, liberating, involved, mindful, purposeful–these are keywords to describe AC2 style of quests.

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