This is the setup for the demo level of Conscript.
Dionys’ Excavation Magnum Opus
Renowned archaeologist Dionys uncovers a great ruin of a powerful ancient race. This important site could hold the secrets to the lost race’s sources of power. Daaidei Empire sends some troops to protect him and the site. Ngaakyan Empire finds out and sends a battalion to take over the site. Daaidei sends reinforcements, but is it too late?
Victory: Defeat all enemy units.
Failure: Dionys dies.
T = tier, L = level
Player controlled units:
T1 Archaeologist L3 – Golems – Dionys
T1 Lieutenant L5 – Pikemen – Javier
T1 Combat Engineer L3 – Mechans – Barrett
Reinforcements (not player controlled):
T2 Knight L2 – Horsemen – Waiman (female)
T1 Mountie L6 – Horsemen – Haem (female)
T2 Wizard L2 – Djinns – 1st Commander
T1 Witch L1 – Succubus – 2nd Commander (female)
T1 Fighter L4 – Soldiers – 3rd Commander
T1 Fighter L1 – Soldiers – 4th Commander
Vogon Blade – +2 AT, +2 DF
Try the Conscript Combat Simulator
I tried my best to reverse engineer Warsong’s combat. Actually it’s really simple, but also very exciting, like Warsong was.
When two units engage in combat, this is the order of sequence.
Combat repeats with Step 2 until both units run out of shots or one or both units die.
- Get the number of shots for each unit, based on HP and unit type.
- If both units are alive and at least one unit still has shots left, go into attack phase for each unit that has shots left.
- For each shot, there are 2 sub rounds:
- First round, see if defending unit evaded from terrain bonus. If evaded, then round is over.
- If terrain had no effect, continue to second round.
- Attacker tries to hit defender using this formula: 1% < (unit1.attack - unit2.defense) * 5% + 50% < 99%
- If miss, try again using restrike chance formula: Math.random() * 100 < unit1.level * RESTRIKE , where RESTRIKE is set at 5%
- Keep trying until the shot hits or restrike chance failed. Higher level units have more chances to get restrike chains.
Design doc is a work in progress. I will post the date for the latest version of the design doc.
Design doc last updated: August 21, 2015
Download (PDF 267KB)
Go to Conscript’s main webpage.
I am developing a new video game called Conscript. Conscript is a 2D tactical RPG for the desktop and mobile browsers that uses stable HTML5 and Phaser framework to allow players to control armies in a war against other empires for control of the world and for control of lost ancient powerful technology and magic. It is heavily inspired by the great Sega Genesis console classic, Warsong. The captivating story and unforgettable characters are revealed through scenarios, where each side controls dozens of units per scenario, divided into commanders and their troops. You must keep your commanders alive while eliminating cunning, formidabble opposing forces. In addition, Conscript also blends in a new twist that enhances strategy even more while remaining true to the Warsong lineage.
- Send hundreds and thousands of troops into massive battles against equally huge opposing forces.
- Watch as armies clash in riveting combat scenes.
- Commanders can gain experience and even be promoted into stronger types of commanders.
- Commanders can hire up to nine different types of troops (such as soldiers, elementals, and angels).
- Unearth and purchase strong weapons and items, and cast powerful, devastating magic.
- A new constructed language and unique writing system to enhance gameplay and immersion.
Conscript is a double entendre. The familiar definition means being drafted into the army. In this game, you control many, many pieces of troops–altogether it may add up to several hundreds of thousands over the course of the game. The second meaning is an abbreviation for constructed scripture, hence con-script. I have created a writing system for use in my games. It’s called Liyahu and is based on the trinity concepts of mind, body, and soul. I will use both this script and the trinity concept in this game. Hence, I feel the name is very appropriate, yet not cheesy (my first title idea was Ruins of Runes; perhaps it can a be subtitle.)
The game will be developed in HTML5 using the Phaser framework. It can be played on any platform via a web browser and works with any type of input controls, including keyboard, mouse, touch, and game controller.
I will continue to update my progress on this game here on this blog.