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RPG Combat — Additional Victory Conditions

RPG Combat — Additional Victory Conditions

It seems just about every RPG combat feels the same and one-dimensional. It’s all about damage, damage, damage. That also means support and non-damage abilities and roles are underplayed and unappreciated. You can see this problem in MMOs where high damage classes can level faster and solo better than support classes.

My suggestion is to provide an additional victory condition besides reducing the enemy’s HP to 0. Let’s call this willpower (WP). You can win a battle by reducing all the enemies’ HP and/or WP to 0.

WP is mainly interacted with typically “support” and non-lethal actions. One method to reduce enemy’s WP is with debuffs (e.g. sleep, stun, charm) and to raise (heal) your WP with buffs. When a character’s WP is reduced to 0, it is removed from combat.

HP and WP can coexist to provide two different paths to victory and to balance the play styles. Whether you like to hack and slash, or you prefer to demoralize and paralyze your enemies.

What do you think about non-damage win condition? Can this work? How do hybrid classes fit in all this?